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Lucid Games
We are looking for a highly ambitious and visionary creative all-rounder who thrives in the "white space" of early development and possesses a true pioneer spirit to join our team as a Realisation Designer.
Working as a key player in our IP team and working day-to-day/directly with the Creative Portfolio Director, the role demands versatility and creative problem solving.
The right candidate is a creative generalist who thrives in the early stages of ideation and pre-production, focusing on how visual design supports gameplay clarity, player readability, and the "moment-to-moment" experience across our console and PC titles.
This role requires a natural curiosity for cutting-edge workflows and the latest technologies to solve visual problems quickly. Ultimately, you are a versatile visual communicator who enjoys the challenge of wearing many hats and feels at home where the goal is to bridge the gap between a raw idea and a compelling, playable reality.
This is a high-impact role where you will support the development of new project proposals, internal prototypes, and co-development partnerships by bringing ideas to life through a wide range of visual disciplines.
Our interview process typically takes 2-4 weeks depending on availability is usually made up of 3 stages:
How can we support you?
We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact careers@lucidgames.co.uk
We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview, or take up a role at Lucid, please let us know in the notes/cover letter section of your application. This will not affect your application.
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